Sunday, 9 2021f May
N'Gai Croal, "Now, Video V?rit?," Newsweek, June 3, 2002, p. 43
"In 2001, consumers snapped up $9.4 billion worth of game software and hardware - up 43 percent from the previous year - led by Sony's world-beating PlayStation 2."
Peter J. Howe, "Broadband Talks to Address New Strategies," Boston Globe p. C1, June 10, 2002
"...approximately 70 percent of consumers [are] currently able to connect."
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